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1. [Proposal] Missions - Choose your enemy - in Assembly Hall [original thread]
Actually, the idea was more to choose between empire factions and pirates, it wasn't to choose between angels or blood raiders. I have just heard a number of complaints about the fact that there are more empire faction missions being added in so I...
- by Ambre Dupuis - at 2009.08.24 04:38:00
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2. [Issue] Bring back the old 30/60/90 day GTC's - in Assembly Hall [original thread]
One thing I have noticed is that the plex market is way more unstable than the GTC market of last year. Say what you want about supply and demand, but considering the price of PLEXs keep rising drastically, it doesn't seem fair to just have 1 choice.
- by Ambre Dupuis - at 2009.06.19 01:43:00
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3. Skill for a Warfare Pilot - in Skill Discussions [original thread]
First of all, I think what it comes down to what do you want to be doing? Each of the sets of warfare links are generally geared towards their specific race: Armored Warfare for Amarr, Information Warfare for Gallente, Skirmish warfare for Minmata...
- by Ambre Dupuis - at 2008.11.23 21:44:00
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4. Skillplan Help. - in Skill Discussions [original thread]
First of all Amarr do not use the shield skills so much, so unlike Caldari, you'll be looking at Armor tanking. (can't be a bad thing to be able to do both anyway really) Support skills you'll want to look at would be the Gunnery skills with a ch...
- by Ambre Dupuis - at 2008.11.08 21:57:00
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5. Support Skills - in Skill Discussions [original thread]
Edited by: Ambre Dupuis on 08/11/2008 20:01:39 With the Amarr Battleship you're going to have some decisions to make first of all. There are 3 kinds of battleships and they are unique. The Armageddon's gank/drones, the Apocalypse is the sniper...
- by Ambre Dupuis - at 2008.11.08 20:00:00
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6. new character - want to become R&D powerhouse - in Skill Discussions [original thread]
I haven't entirely read what other people have said I'll admit but here's what I've found from doing it... SKILLS Research Project Management Increases the number of agents you can use at once, the more the better obviously. Level 5 will get y...
- by Ambre Dupuis - at 2008.10.30 01:26:00
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7. Specialization does not go deep enough for old chars. - in Skill Discussions [original thread]
So then basically you're saying a 30m sp character should not be able to kill a 70m sp character solo? So if you started the game late you're screwed unless if you buy an older character? No thanks. I would hate for this game to be about that. I ...
- by Ambre Dupuis - at 2008.10.29 22:45:00
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8. how to make new chaarcter with ceo skills? - in Skill Discussions [original thread]
Originally by: CrayC Just tried a Minmatar, Vherokior, Retailers, Business, Executive Commander-solution... Corp Management 5 at birth This was the FIRST attempt to find a CEO-capable character, it took me a grand total of 47 seconds. L...
- by Ambre Dupuis - at 2008.10.20 22:12:00
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9. Skill to move my tackler Merlin closer to cap-stable? - in Skill Discussions [original thread]
The only skill you don't have to 4 that will help you out is High Speed Manuvering. Other than that, you might want to try an afterburner instead of a MWD. Afterburners are slower but they use up a lot less cap. Don't listen to the first guy that...
- by Ambre Dupuis - at 2008.10.20 22:06:00
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